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Beginner C++ DirectX Game Programming Tutorials
2 December 2013

Beginner C++ DirectX Game Programming Tutorials

Beginner C++ DirectX Game Programming Tutorials
English | Size: 9.60 GB
Category: Development

Beginner C++ DirectX Game Programming Tutorial- Lesson 1.mp4
Beginner C++ DirectX Game Programming Tutorial- Lesson 2.mp4
Beginner C++ DirectX Game Programming Tutorial- Lesson 3.mp4
Beginner C++ DirectX Game Programming Tutorial- Lesson 4.mp4
Beginner C++ DirectX Game Programming Tutorial- Lesson 5.mp4
Beginner C++ DirectX Game Programming Tutorial- Lesson 6.mp4
Beginner C++ DirectX Game Programming Tutorial- Lesson 7.mp4
Beginner C++ DirectX Game Programming Tutorial- Lesson 8.mp4
Beginner C++ DirectX Game Programming Tutorial- Lesson 9.mp4
Beginner C++ DirectX Game Programming Tutorial- Lesson 10.mp4
AthTek Reinstall DirectX EZ 5.36
17 April 2012

AthTek Reinstall DirectX EZ 5.36

AthTek Reinstall DirectX EZ 5.36 | 24.4 Mb

Reinstall DirectX EZ is developed to resolve fatal DirectX errors. It knows all what game lovers need, make all the DirectX solutions integrated into one toolkit. Any DirectX problem can be solved by using Reinstall DirectX EZ! Traditional way to solve fatal DirectX errors needs to reinstall the entire operating system. With Reinstall DirectX EZ, you don't need to waste time on system replacement any more. All tasks can be done within a few clicks.
Beginning DirectX 11 Game Programming
24 May 2011

Beginning DirectX 11 Game Programming

Beginning DirectX 11 Game Programming by Allen Sherrod, Wendy Jones

C..se T.chnology PTR | 2011 | ISBN: 1435458958 | 416 pages | PDF | 3,1 MB

Discover the exciting world of game programming and 3D graphics creation using DirectX 11! BEGINNING DIRECTX 11 GAME PROGRAMMING is an introductory guide to creating fantastic graphics, amazing creatures, and realistic worlds for games. Written specifically for the beginner programmer, the book uses step-by-step instructions to teach the basics of DirectX 11, introducing skills that can be applied to creating games for both PC and game console platforms like the Xbox 360. Updated for all the newest DirectX technology, the book includes coverage of improved professional coding practices, an overview of the DirectX components and tools, sprites, text and font rendering, audio, shaders and effects, and much more.
DirectX 10 for Windows XP
20 August 2010

DirectX 10 for Windows XP

Download DirectX 10 for windows XP is available now. This DirectX 10 for windows XP still in alpha stages and isn?t the original of DirectX 10 files from Microsoft. As Microsoft has announced that the DirectX 10 currently support to Windows Vista only.
DirectX 9.0c (Jun 10)
11 November 2010

DirectX 9.0c (Jun 10)

DirectX 9.0c (Jun 10)
Microsoft Corporation - 95.63MB (Freeware)

Microsoft DirectX is a group of technologies designed to make Windows-based computers an ideal platform for running and displaying applications rich in multimedia elements such as full-color graphics, video, 3D animation, and rich audio. DirectX includes security and performance updates, along with many new features across all technologies, which can be accessed by applications using the DirectX APIs.
Advanced 3D Game Programming with DirectX 10.0
28 March 2010

Advanced 3D Game Programming with DirectX 10.0
Advanced 3D Game Programming with DirectX 10.0 By Peter Walsh
Jones & Bartlett Publishers 2008 | 552 Pages | ISBN: 1598220543 | PDF | 4 MB

Advanced 3D Game Programming with DirectX 10.0 provides a guide to developing cutting-edge games using DirectX 10.0. Beginning with the foundations of 3D math and the components of DirectX, programmers new to graphics and game programming will learn how to implement networking, collision detection, and multithreading. Full source code is provided for the examples and for the client/server networked 3D first-person game that brings together many of the techniques discussed in the book. Learn how to: Acquire input from the user through the keyboard and mouse. Simulate intelligence using steering algorithms and motivation engines. Render using HLSL shaders. Use advanced 3D techniques such as forward and inverse kinematics, subdivision surfaces, and radiosity lighting. Manage scenes via portal rendering.
DirectX Happy Uninstall v5.2
21 April 2011

DirectX Happy Uninstall v5.2

DirectX Happy Uninstall 5.2 | 23.7 MB

DirectX Happy Uninstall This application is for a complete and safe removal from the family systems windose any version of DirectX, including DX10. The program has a function of API back to a previous state, so that if necessary you can always recover a deleted DirectX.
Advanced 3D Game Programming with DirectX 9
23 July 2010

Advanced 3D Game Programming with DirectX 9
Advanced 3D Game Programming with DirectX 9
Wordware Publishing 2003 | 525 | ISBN: 1556229682 | PDF | 12
Text is an update to the prior text, Advanced 3D Game Programming Using DirectX 8.0; focusing on implementation changes to DirectX 9.0. For programmers who are new to graphics and game programming. Computer games--Programming. ...
Strategy Game Programming with DirectX 9.0
18 December 2010

Strategy Game Programming with DirectX 9.0

Strategy Game Programming With Directx 9.0 By Todd Barron
Publisher: Wordware Publishing 2003 | 700 Pages | ISBN: 1556229224 | CHM | 13 MB

Strategy Game Programming with DirectX 9.0 covers everything necessary for you to create a strategy game using C++ and DirectX 9.0. The book outlines the game development process and explains game mechanics, resource management, interface design, sound implementation, and more. Advanced topics include path-finding, particle system rendering, and network implementation.
ShaderX2: Shader Programming Tips and Tricks with DirectX 9.0
28 March 2010

ShaderX2: Shader Programming Tips and Tricks with DirectX 9.0
ShaderX2: Shader Programming Tips and Tricks with DirectX 9.0
Wolfgang Engel | ISBN: 1556229887 | edition 2003 | PDF | 729 pages | 10,8 mb

More than 50 authors have contributed their expertise to ShaderX2: Shader Programming Tips & Tricks with DirectX 9. Divided into six sections, this book focuses on a wide array of shader programming topics, including:
* Terrain geomorphing
* Cloth animation using vertex texturing
* Rendering polygonal objects as thick volumes
* Hemisphere lighting
* Rendering volumes using ray tracing
* Water simulations ...