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Micro-Manufacturing: Design and Manufacturing of Micro-Products
1 December 2011

Micro-Manufacturing: Design and Manufacturing of Micro-Products
Micro-Manufacturing: Design and Manufacturing of Micro-Products
English | ISBN: 0470556447 | 2011 | PDF | 404 pages | 66.7 MB

This book is the first of its kind to collectively address design-based and mechanical micro-manufacturing topics in one place. It focuses on design and materials selection, as well as the manufacturing of micro-products using mechanical-based micro-manufacturing process technologies. After addressing the fundamentals and non-metallic-based micro-manufacturing processes in the semiconductor industry, it goes on to address specific metallic-based micro-manufacturing processes, such as: micro-forming, micro-machining, micro-molding, micro-laser processing, micro-layered manufacturing, micro-joining, micro-assembly and materials handling, and microEDM and ECM. The book provides an in-depth understanding of materials behavior at micro-scales and under different micro-scale processing conditions, while also including a wide variety of emerging micro-scale manufacturing issues and examples.
Thin Film Micro-Optics, New Frontiers of Spatio-temporal Beam Shaping
7 November 2013


Thin Film Micro-Optics, New Frontiers of Spatio-temporal Beam Shaping
Thin Film Micro-Optics,: New Frontiers of Spatio-temporal Beam Shaping
English | ISBN-10: 0444517464 | 250 Pages | PDF | 207 MB


'Thin-film microoptics' stands for novel types of micro optical components and systems which combine the well-known features of miniaturized optical elements with the specific advantages of thin optical layers. This approach enables for innovative solutions in shaping light fields in spatial, temporal and spectral domain. Low-dispersion and small-angle systems for tailoring and diagnosing laser pulses under extreme conditions as well as VUV-capable micro optics can be realized. Continuous-relief micro structures of refractive, reflective and hybrid characteristics are obtained by vapor deposition technologies with shadow masks in rotating systems. The book gives a comprehensive overview on fundamental laws of micro optics, types of thin-film micro optical components, methods and constraints of their design, fabrication and characterization, structure transfer into substrates, optical functions and applications. Recent theoretical and experimental results of basic and applied research are addressed. Particular emphasis will be laid on the generation of localized, non diffracting few-cycle wave packets of extended depth of focus and high tolerance against distortions. It is shown that the spectral interference of ultra broadband conical beams results in spatio-temporal structures of characteristic X-shape, so-called X-waves, which are interesting for robust optical communication. New prospects are opened by exploiting small conical angles from nanolayer micro optics and self-apodized truncation of Bessel beams leading to the formation of single-maximum non diffracting beams or 'needle beams'. Thin-film micro optical beam shapers have an enormous potential for future applications like the two-dimensional ultrafast optical processing, multichannel laser-matter interaction, nonlinear spectroscopy or advanced measuring techniques. This book: introduces a new and promising branch of micro optics; gives a compact overview on the types, properties and applications of the most important micro optical components containing valuable data and facts; helps to understand the basic optical laws; reports on the historical development line of thin-film micro optics; provides brand new results of research and development in the field of ultrashort-pulse laser beam shaping and diagnostics; discusses the future trends and first approaches of next generation micro optics; and, contains a carefully assorted glossary of the most important technical terms.
Digital Tutors - Curve-based Facial Rigging in Maya 2011
5 November 2010

Digital Tutors - Curve-based Facial Rigging in Maya 2011
Digital Tutors - Curve-based Facial Rigging in Maya 2011
English | VP6F 782x646 | MP3 96 kbps | 2.03 GB
Genre: eLearning

In this course we will cover tools and techniques for curve-based facial rigging in Maya.

We'll take the Facial Action Coding System approach of controls muscles to mold facial expressions. Step by step, we'll construct a facial control rig that is robust, sufficient, and animator-friendly. We'll learn everything from how to deform a mesh by a curve's shape, to creating controls for those curves that will provide the animator with the functionality they need to create entertaining facial animations. We'll also learn how utilize nodes and expressions to automate certain components of our control rig. By the end of this course, you'll have the fund of knowledge you need to create your own curve-based control rigs that produce natural and appealing facial expressions.
Digital-Tutors - Curve-based Facial Rigging in Maya
22 December 2012

Digital-Tutors - Curve-based Facial Rigging in Maya

Digital-Tutors - Curve-based Facial Rigging in Maya
English | .flv | | 1280 x 720 15fps | AAC 48kHz stereo | 5h 59mn | 2.03 Gb (With Project Files)
Release Date: August 4, 2010 | Author: Delano Athias | Required Software: Maya 2011 and up
Genre: eLearning

In this Maya tutorial we will cover tools and techniques for curve-based facial rigging in Maya. We'll take the Facial Action Coding System approach of controls muscles to mold facial expressions. Step by step, we'll construct a facial control rig that is robust, sufficient, and animator-friendly. We'll learn everything from how to deform a mesh by a curve's shape, to creating controls for those curves that will provide the animator with the functionality they need to create entertaining facial animations. We'll also learn how utilize nodes and expressions to automate certain components of our control rig. By the end of this tutorial, you’ll have the fundamental knowledge you need to create your own curve-based control rigs that produce natural and appealing facial expressions.
Digital Tutors - Creating Facial Expressions in Mudbox 2011 and Maya 2011
19 March 2011

Digital Tutors - Creating Facial Expressions in Mudbox 2011 and Maya 2011
Digital Tutors - Creating Facial Expressions in Mudbox 2011 and Maya 2011
English | FLV | VP6f 454 kbps 15 fps | 782 x 646 | MP3 96 kbps 44 KHz Stereo | 459 MB
Genre: elearning

In this series of lessons, we will learn some of the tools and techniques you can use to build facial expressions and phoneme shapes for your characters.
Creating characters with expressive faces is often a very important part of our 3D projects. Depending on the type of character, you may need to communicate a great deal through the expression on its face. Facial expressions relay a lot of non-verbal information about our characters and Mudbox can make creating those expressions really easy and a lot of fun. In this course, we'll talk about several concepts to keep in mind when building facial expressions, such as the muscles of the face, how the skin reacts when the muscles move it into an expression and some important tips to keep in mind when working. We'll cover methods in Mudbox for sculpting different expressions and how to use sculpt layers to create an extremely flexible workflow. Finally, we'll look at a couple of ways that we can get our expressions into Maya in order to set up animatable blendshapes. Once done, you'll have a better understanding of how you can use Mudbox and Maya to create appealing facial expressions for your own characters.
Digital Tutors - The Anatomy of an Expression for Facial Animation in Maya
24 June 2013

Digital Tutors - The Anatomy of an Expression for Facial Animation in Maya
Digital Tutors - The Anatomy of an Expression for Facial Animation in Maya
English | 2h 25m | AVC 1280x720 15 fps | AAC 128 Kbps 32.0 KHz | 1.44 GB
Genre: eLearning | Level: Advanced

In this Maya tutorial we cover the firing of muscles in the face in response to thought in the brain.

The face is a complex machine that when operating correctly can bring about a great deal of emotion and entertainment with our audience. To create good facial animations it is critical to understand the system under the surface that creates expression.
Digital Tutors Exaggerated Facial Expressions Using Zbrush and Maya
20 February 2012

Digital Tutors Exaggerated Facial Expressions Using Zbrush and Maya

Digital Tutors: Exaggerated Facial Expressions Using Zbrush and Maya
English | .mov | 1.86 GB
Genre: Video Training

Learn a production workflow to creating exaggerated facial expressions and blendshapes while maintaining appeal and clean topology using ZBrush and Maya. Contains over 2.5 hours of project-based training for artists creating facial expressions and blendshapes for use in Film and Games. Popular highlights include: Shaping Facial Features; Shaping with Move Brush; Utilizing 3D Layers; Creating Expression Libraries; Adding Normal Maps in Maya; Setting up Blendshapes in Maya; Key Framing Blendshapes; Creating In-betweens; Isolating Geometry with Masks; Manipulating Subtools with Polygroups; Exporting Geometry from ZBrush; Blending Shapes using Morph Targets; Sculpting Facial Expressions; Isolating Areas of Face; Moving the Teeth and Gums; Smoothing Geometry; Working with Subdivision Levels; Creating Phonemes; Creating Distinct Emotions
Expert .NET Micro Framework
18 April 2012

Expert .NET Micro Framework

Expert .NET Micro Framework
ISBN: 159059973X | 2008 | PDF | 448 pages | 11 MB

The Microsoft .NET Micro Framework is a small and efficient .NET runtime environment used to run managed code on devices that are too small and resource constrained for Windows CE and the Compact Framework.

Expert .NET Micro Framework will teach you everything you need to know in order to use the .NET Micro Framework to create effective embedded applications. It begins with the basics of accessing hardware and networking before delving deep into the less well–known areas such as cryptography and globalization, and how to use technologies such as wireless communication that are not directly supported by the .NET Micro Framework.This book is a must if you want to get as much as possible out of the .NET Micro Framework to write powerful embedded applications.

Expert .NET Micro Framework also describes how to use resources, and write globalized and multilingual embedded applications. You will learn how to effectively use binary serialization to store data permanently in flash memory or exchange data with a PDA or PC. Topics like cryptography and encrypted data exchange with a .NET or Compact Framework application are covered.
The Expression of Possession (The Expression of Cognitive Categories [Ecc2])
15 July 2010

The Expression of Possession (The Expression of Cognitive Categories [Ecc2])
The Expression of Possession (The Expression of Cognitive Categories [Ecc2])
Publisher: De Gruyter Mouton | 2009 | PDF | 435 pages | ISBN: 3110184370 | 5.4Mb

This collection of nine original articles deals with the expression of possession at various levels of grammar, morphological, phrasal, and syntactic, and from a typologically diverse range of languages (including Germanic, Oceanic, Meso-American, and Australian Aboriginal). There are two main aims. The first is to reveal something of the range of constructions employed cross-linguistically in the expression of possession, and second, to present an understanding of the possessive relation itself as a cognitive and linguistic phenomenon. A guiding principle in the selection of contributors has been to invite linguists whose research, while not necessarily directly dealing with possession, touches on it, and indicates that they are likely to provide fresh perspectives on this well-trodden field.
Eat 3D - Next Gen Facial Rigging for Games
22 July 2010

Eat 3D - Next Gen Facial Rigging for Games

Eat 3D - Next Gen Facial Rigging for Games | 585 MB
Gender: eleaning

In this training video the instructor takes you through the entire process of creating a fully bone based facial rig which is transferable to next-gen game engines like Unreal Editor 3. This video focuses on facial bone rigging and animation. Most game engines do not support blend shapes so it is imperative to know how to create a solid facial rig with just using bones. With the right rig and setup, it is possible to create stunning facial animations in very short amounts of time. If you are a student this video is great to become exposed to professional techniques in the game industry.