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Low-Power High-Level Synthesis for Nanoscale CMOS Circuits
5 July 2010

Low-Power High-Level Synthesis for Nanoscale CMOS Circuits


Low-Power High-Level Synthesis for Nanoscale CMOS Circuits


Springer | 2008 | ISBN: 0387764739 | 302 pages | PDF | 13 MB



Low-Power High-Level Synthesis for Nanoscale CMOS Circuits
addresses the need for analysis, characterization, estimation, and optimization of the various forms of power dissipation in the presence of process variations of nano-CMOS technologies. The authors show very large-scale integration (VLSI) researchers and engineers how to minimize the different types of power consumption of digital circuits. The material deals primarily with high-level (architectural or behavioral) energy dissipation because the behavioral level is not as highly abstracted as the system level nor is it as complex as the gate/transistor level.
ShootSmarter.com - Digital Portraiture (Level ONE, Level TWO, Level THREE)
23 April 2012

ShootSmarter.com - Digital Portraiture (Level ONE, Level TWO, Level THREE)
ShootSmarter.com - Digital Portraiture (Level ONE, Level TWO, Level THREE)
English | 3 DVDRip | Duration: 36m + 57m + 62m | H264 | 640x496 | 29.97fps 461kbps | AAC 128kbps 44.1KHz | 4.81GB
Genre: eLearning

The transition into digital capture has presented many changes to professional photography. Sure it's easier, faster, and in some ways even better than shooting film, but it also requires the photographer to be more accurate and precise with lighting. This 36 minute video DVD is aimed at the professional photographer looking for easy to understand fact-based info on entering the world of digital capture portraiture. If you're looking for a super solid foundation to build your digital portrait work on, this is it!
ShootSmarter.com - Digital Portraiture (Level ONE, Level TWO, Level THREE)
26 April 2012

ShootSmarter.com - Digital Portraiture (Level ONE, Level TWO, Level THREE)
ShootSmarter.com - Digital Portraiture (Level ONE, Level TWO, Level THREE)
English | 3 DVDRip | Duration: 36m + 57m + 62m | H264 | 640x496 | 29.97fps 461kbps | AAC 128kbps 44.1KHz | 512MB
Genre: eLearning
Engineering A Level: Compulsory units for AS and A Level Engineering
4 June 2010

Engineering A Level: Compulsory units for AS and A Level Engineering


Engineering A Level: Compulsory units for AS and A Level Engineering


Publisher: Newnes | ISBN: 0750666927 | edition 2005 | PDF | 432 pages | 24 mb



Engineering A Level covers each of the compulsory AS and A2 units from Edexcel in a dedicated chapter. Full coverage is given to the three units required at AS Level, and the 3 additional A2 units required for completion of the A Level award. Students following the GCE courses will find this book essential reading, as it covers all the material they will be following through the duration of their study. Knowledge-check questions and activities are included throughout, along with learning summaries, innovative 'Another View' features, and applied maths integrated alongside the appropriate areas of engineering study. All examples relate directly (and exclusively) to engineering practice, to emphasise application of theory in real-world engineering contexts.
Level Design - Preproduction Blueprint: How to Plan Your Level Designs and Game Environments Workshop
28 July 2012

Level Design - Preproduction Blueprint: How to Plan Your Level Designs and Game Environments Workshop

Level Design - Preproduction Blueprint: How to Plan Your Level Designs and Game Environments Workshop | Size 1.59 GB
Type Tutorial

How to Plan Your Level Designs and Game Environments?

Preproduction Blueprint is a complete system for planning your game environments and level designs.

It is a complete workshop that you can work through at your own pace. The book and the videos are designed to take you from generating an idea for your environment or level design to final Preproduction Bluerpint.
Coursera - The Hardware/Software Interface
6 November 2013

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Coursera - The Hardware/Software Interface
English | Apr 15th 2013 | mp4, pdf | H264 960x540 | AAC 2 ch 125 kbps | 2.52 GB
eLearning

This course examines key computational abstraction levels below modern high-level languages; number representation, assembly language, introduction to C, memory management, the operating-system process model, high-level machine architecture including the memory hierarchy, and how high-level languages are implemented. We will develop students’ sense of “what really happens” when software runs — and that this question can be answered at several levels of abstraction, including the hardware architecture level, the assembly level, the C programming level and the Java programming level. The core around which the course is built is C, assembly, and low-level data representation, but this is connected to higher levels (roughly how basic Java could be implemented), lower levels (the general structure of a processor and the memory hierarchy), and the role of the operating system (but not how the operating system is implemented).
Coursera HardwareSoftwareInterface(UW) Spring2013
6 November 2013

Coursera HardwareSoftwareInterface(UW) Spring2013

Coursera HardwareSoftwareInterface(UW) Spring2013
English | Size: 1.21 GB
Category: Misc E-Learning

About the Course
This course examines key computational abstraction levels below modern high-level languages; number representation, assembly language, introduction to C, memory management, the operating-system process model, high-level machine architecture including the memory hierarchy, and how high-level languages are implemented. We will develop students’ sense of “what really happens” when software runs — and that this question can be answered at several levels of abstraction, including the hardware architecture level, the assembly level, the C programming level and the Java programming level. The core around which the course is built is C, assembly, and low-level data representation, but this is connected to higher levels (roughly how basic Java could be implemented), lower levels (the general structure of a processor and the memory hierarchy), and the role of the operating system (but not how the operating system is implemented).
Coursera Hardware Software Interface (UW) Spring 2013
7 November 2013

Coursera Hardware Software Interface (UW) Spring 2013

Coursera Hardware Software Interface (UW) Spring 2013 | 1.21 GB
Genre: E-Learning

This course examines key computational abstraction levels below modern high-level languages; number representation, assembly language, introduction to C, memory management, the operating-system process model, high-level machine architecture including the memory hierarchy, and how high-level languages are implemented. We will develop students’ sense of “what really happens” when software runs — and that this question can be answered at several levels of abstraction, including the hardware architecture level, the assembly level, the C programming level and the Java programming level. The core around which the course is built is C, assembly, and low-level data representation, but this is connected to higher levels (roughly how basic Java could be implemented), lower levels (the general structure of a processor and the memory hierarchy), and the role of the operating system (but not how the operating system is implemented).
Coursera - The Hardware Software Interface Training
8 November 2013

Coursera - The Hardware Software Interface Training

Coursera - The Hardware Software Interface Training
English | Apr 15th 2013 | mp4, pdf | H264 960x540 | AAC 2 ch 125 kbps | 2.52 GB
eLearning

This course examines key computational abstraction levels below modern high-level languages; number representation, assembly language, introduction to C, memory management, the operating-system process model, high-level machine architecture including the memory hierarchy, and how high-level languages are implemented. We will develop students' sense of "what really happens" when software runs - and that this question can be answered at several levels of abstraction, including the hardware architecture level, the assembly level, the C programming level and the Java programming level. The core around which the course is built is C, assembly, and low-level data representation, but this is connected to higher levels (roughly how basic Java could be implemented), lower levels (the general structure of a processor and the memory hierarchy), and the role of the operating system (but not how the operating system is implemented).
Total Training : Advanced Flash Professional8 Next Level ActionScript (advanced level)
10 May 2011

Total Training : Advanced Flash Professional8 Next Level ActionScript (advanced level)

Total Training : Advanced Flash Professional8 Next Level ActionScript (advanced level)
English | 10 Hrs, 2 DVD | Project Files: Included | Experience Level: Intermediate to advanced | 5.84GB
Genre: eLearning


The newest 10-hour video course that allows you to move to a new level of ActionScript. Continues a series of courses Total Training, dedicated to Macromedia (Adobe) Flash 8, and is the latest at the moment. Includes video tutorials and project files.
Become a pro with ActionScript by watching interactive, work-along lessons that walk you through the necessary steps of using the built-in classes, new objects, or making your own custom classes and components. You'll also learn the new advanced features of Flash Pro 8 that are only available to ActionScript users including the Drawing API, Bitmap API, and the matrix transformations and displacements. Plus, you'll get a preview of how to use ActionScript in development of mobile applications.