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The Everything Kids' Halloween Puzzle And Activity Book
17 December 2012

The Everything Kids' Halloween Puzzle And Activity Book

The Everything Kids' Halloween Puzzle And Activity Book
144 pages | 2003 | English | ISBN: 1580629598, 0613793196 | PDF | 22 MB

Fall is in the air-and all you can think of is this year's Halloween costume! What-or who-will you be this year? Just in time for your favorite holiday, The Everything® Kids' Halloween Puzzle & Activity Book is a must-have activity book that helps you get psyched up for the big event! You are personally invited to dive into a web of mazes, crossword puzzles, and brain teasers to discover how frighteningly fun Halloween can be.
Activity Recognition in Pervasive Intelligent Environments (Atlantis Ambient and Pervasive Intellige
26 May 2011

Activity Recognition in Pervasive Intelligent Environments (Atlantis Ambient and Pervasive Intellige

Activity Recognition in Pervasive Intelligent Environments (Atlantis Ambient and Pervasive Intelligence) by Liming Chen (Editor), Chris D. Nugent (Editor), Jit Biswas (Editor), Jesse Hoey (Editor)

Atlantis Press | May 2011 | ISBN: 9078677422 | 344 pages | PDF | 12 MB

This book consists of a number of chapters addressing different aspects of activity recognition, roughly in three main categories of topics. The first topic will be focused on activity modeling, representation and reasoning using mathematical models, knowledge representation formalisms and AI techniques. The second topic will concentrate on activity recognition methods and algorithms. Apart from traditional methods based on data mining and machine learning, we are particularly interested in novel approaches, such as the ontology-based approach, that facilitate data integration, sharing and automatic/automated processing. In the third topic we intend to cover novel architectures and frameworks for activity recognition, which are scalable and applicable to large scale distributed dynamic environments. In addition, this topic will also include the underpinning technological infrastructure, i.e. tools and APIs, that supports function/capability sharing and reuse, and rapid development and deployment of technological solutions. The fourth category of topic will be dedicated to representative applications of activity recognition in intelligent environments, which address the life cycle of activity recognition and their use for novel functions of the end-user systems with comprehensive implementation, prototyping and evaluation. This will include a wide range of application scenarios, such as smart homes, intelligent conference venues and cars.
Activity Recognition in Pervasive Intelligent Environments
27 May 2011

Activity Recognition in Pervasive Intelligent Environments

Liming Chen, Chris D. Nugent, "Activity Recognition in Pervasive Intelligent Environments"
Atl.ntis Press | 2011 | ISBN: 9078677422 | 344 pages | PDF | 11,3 MB


This book consists of a number of chapters addressing different aspects of activity recognition, roughly in three main categories of topics. The first topic will be focused on activity modeling, representation and reasoning using mathematical models, knowledge representation formalisms and AI techniques. The second topic will concentrate on activity recognition methods and algorithms. Apart from traditional methods based on data mining and machine learning, we are particularly interested in novel approaches, such as the ontology-based approach, that facilitate data integration, sharing and automatic/automated processing. In the third topic we intend to cover novel architectures and frameworks for activity recognition, which are scalable and applicable to large scale distributed dynamic environments. In addition, this topic will also include the underpinning technological infrastructure, i.e. tools and APIs, that supports function/capability sharing and reuse, and rapid development and deployment of technological solutions. The fourth category of topic will be dedicated to representative applications of activity recognition in intelligent environments, which address the life cycle of activity recognition and their use for novel functions of the end-user systems with comprehensive implementation, prototyping and evaluation. This will include a wide range of application scenarios, such as smart homes, intelligent conference venues and cars.
The Grammar Activity Book: A Resource Book of Grammar Games for Young Students
28 November 2010

The Grammar Activity Book: A Resource Book of Grammar Games for Young Students
The Grammar Activity Book: A Resource Book of Grammar Games for Young Students
C..ge University Press | ISBN: 0521575796 | 128 pages | PDF | 10,3 MB

The Grammar Activity Book is a collection of photocopiable grammar games and activities designed to liven up the English language classroom. The material is aimed mainly at younger students but could also be used with other age groups. Each of the sixty-two activities is accompanied by a page of notes to the teacher which clearly outline who the activity is for, the main grammar focus, the time needed and how to prepare for the lesson. There are then step-by-step instructions on how to set the activity up in the language classroom.This bank of materials is full of thought-provoking activities that engage the learner both in exploring aspects of structure and using language in a meaningful way. The material can be integrated easily into the course structure so that the grammar lesson can be supplemented in a motivating and highly enjoyable way.
Archaeology for Kids: Uncovering the Mysteries of Our Past, 25 Activities (For Kids series)
14 April 2011

Archaeology for Kids: Uncovering the Mysteries of Our Past, 25 Activities (For Kids series)

Archaeology for Kids: Uncovering the Mysteries of Our Past, 25 Activities (For Kids series) by Richard Panchyk

Chicago Review Press | 2001-10-01 | ISBN: 1556523955 | 160 pages | PDF | 123 MB

Twenty-five projects such as making a surface survey of a site, building a screen for sifting dirt and debris at a dig, tracking soil age by color, and counting tree rings to date a find teach kids the techniques that unearthed Neanderthal caves, Tutankhamun's tomb, the city of Pompeii, and Tenochtitlan, capital of the Aztec empire. Kids will delight in fashioning a stone-age tool, playing a serialization game with old photographs of cars, "reading" objects excavated in their own backyards, and using patent numbers to date modern artifacts as they gain an overview of human history and the science that brings it back to life.
The Grammar Activity Book
18 December 2010

The Grammar Activity Book

Bob Obee, "The Grammar Activity Book: A Resource Book of Grammar Games for Young Students"
C..ge University Press | 1999 | ISBN: 0521575796 | 128 pages | PDF | 10,3 MB

The Grammar Activity Book is a collection of photocopiable grammar games and activities designed to liven up the English language classroom. The material is aimed mainly at younger students but could also be used with other age groups. Each of the sixty-two activities is accompanied by a page of notes to the teacher which clearly outline who the activity is for, the main grammar focus, the time needed and how to prepare for the lesson. There are then step-by-step instructions on how to set the activity up in the language classroom.This bank of materials is full of thought-provoking activities that engage the learner both in exploring aspects of structure and using language in a meaningful way. The material can be integrated easily into the course structure so that the grammar lesson can be supplemented in a motivating and highly enjoyable way.
Activity-Based Management for Financial Institutions: Driving Bottom-Line Results
2 September 2010

Activity-Based Management for Financial Institutions: Driving Bottom-Line Results


Activity-Based Management for Financial Institutions: Driving Bottom-Line Results


Publisher: Wiley 2010 | 224 Pages | ISBN: 0470562226 | PDF | 12 MB



Discover how to use activity-based management to improve your bottom line
The first book of its kind to focus on activity-based management in the financial services industry, Activity-Based Management for Financial Institutions: Driving Bottom Line Results will show you how to drive changes to your organization's bottom line.
After providing a brief overview of a financial services activity-based costing model, this book focuses on how to directly improve net income, covering essential topics including costing, chargeback, and pricing; implementing ABC; implementing ABM; managing organizational change; and avoiding pitfalls.
Strong Kids, Healthy Kids
1 May 2011

Strong Kids, Healthy Kids

Strong Kids, Healthy Kids: The Revolutionary Program for Increasing Your Child's Fitness in 30 Minutes a Week by Fredrick Hahn

A-M | 176 pages | English | 2008 | ISBN: 0814409423 | PDF | 12 MB

All parents want their children to be healthy, fit, and more active, but there is a pervasive myth that keeps many kids from reaching their full potential. A popular misconception is that young athletes shouldn't engage in strength training because it is harmful. However, current research, including a recent study from the Mayo Clinic, indicates that nothing could be further from the truth. Strength training is the single most effective exercise method for reversing adolescent obesity and can dramatically alter and improve a child's body composition. With his blockbuster book "The Slow Burna Fitness Revolution", renowned personal trainer Fredrick Hahn revealed the secret to strengthening muscles, enhancing flexibility, burning fat and improving performance in just 30 minutes a week.
Kids in the Garden
8 November 2010

Kids in the Garden
Kids in the Garden
English | 640x368 | XviD | 25fps 1030kbps | Mp3 132kbps | 698MB

Wacky, wild and full of wonder, Kids In The Garden, is a colourful series that inspires kids to get their hands dirty. Join Nick Hardcastle as he puts the fun in fungi, makes a mini terrarium jungle and discovers how strange and intriguing our gardens really are. While discovering the science behind how plants work, Nick uses his quirky humour to make gardening a fun activity for kids. Both educational and fun, 'Kids In The Garden' is hands-on horticulture geared for little greenies.
Kids Connect the Dots & Preschool Worksheets
26 September 2010

Kids Connect the Dots & Preschool Worksheets

Kids Connect the Dots & Preschool Worksheets | 6.22MB

Kids Connect the Dots is a dot-to-dot kids game for preschool-age kids.Kids join all the dots and reveal colorful image that is sure to excite your kids.