» » Digital Tutors - Pipeline Integration with Maya 2011 and RealFlow 5

Digital Tutors - Pipeline Integration with Maya 2011 and RealFlow 5

2 October 2010 Category: Tutorials Posted By: shareislove
Digital Tutors - Pipeline Integration with Maya 2011 and RealFlow 5

Digital Tutors - Pipeline Integration with Maya 2011 and RealFlow 5

English | VP6F 782x646 | MP3 96 kbps | 884 MB

Genre: eLearning

In this series of lessons we will learn how Maya and RealFlow can be used together for our projects.

We will begin this course by learning how to import RealFlow meshes into Maya, and we will go step-by-step through the process of adding lights, materials and proper render settings to mimic appearance of realistic glass and liquid materials. From there, we will go deeper into the integration process, learning how to take geometry from Maya into RealFlow, using RealFlow's soft and rigid body dynamics to create moving objects, as well as understanding how scene scale plays a critical role in the behavior of our simulations. We will learn how to cache and re-use RealFlow simulation data and discuss many tips, tricks and techniques that you will be able to use in both the simulation and the rendering stages of your RealFlow projects.

Lesson Outline (25 lessons)

1. Introduction and project overview

2. Exporting meshes from RealFlow into Maya

3. Applying Maya materials to RealFlow meshes

4. Adjusting raytrace settings in Maya

5. Adding colored shadows to dielectric materials

6. Adding caustic patterns to glass materials7. Making final adjustments to render quality

7. Making final adjustments to render quality

8. Importing Maya geometry into RealFlow

9. Creating soft and rigid body objects in RealFlow

10. Adjusting soft body results in RealFlow

11. Caching soft body simulations from RealFlow

12. Adding detailed splashes to our RealFlow project

13. Adding RealWave surfaces to our scene

14. Generating meshes around RealFlow particles

15. Importing RealFlow objects into Maya

16. Setting up materials for the lemon geometry

17. Adding a reflective environment to our Maya scene

18. Increasing reflection and refraction rays in Maya

19. Adding soft shadows to our Maya scene

20. Fixing reflection and refraction errors

21. Blending RealFlow meshes together in Maya

22. Adding secondary illumination to the scene

23. Fixing artifacts in Maya Architectural Material

24. Using the RealFlow Melt Shader in Maya

25. Generating the RealFlow project files for this course


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