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OpenGL Programming Guide
5 January 2011

OpenGL Programming Guide

OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 2.1 By Dave Shreiner, Mason Woo, Jackie Neider, Tom Davis
Publisher: Addison-Wesley Professional 2007 | 928 Pages | ISBN: 0321481003 | PDF | 15 MB

OpenGL® Programming Guide, Sixth Edition
OpenGL is a powerful software interface used to produce high-quality, computergenerated images and interactive applications using 2D and 3D objects, bitmaps, and color images.
The OpenGL® Programming Guide, Sixth Edition, provides definitive and comprehensive information on OpenGL and the OpenGL Utility Library. The previous edition covered OpenGL through Version 2.0. This sixth edition of the best-selling "red book" describes the latest features of OpenGL Version 2.1. You will find clear explanations of OpenGL functionality and many basic computer graphics techniques, such as building and rendering 3D models; interactively viewing objects from different perspective points; and using shading, lighting, and texturing effects for greater realism. In addition, this book provides in-depth coverage of advanced techniques, including texture mapping, antialiasing, fog and atmospheric effects, NURBS, image processing, and more. The text also explores other key topics such as enhancing performance, OpenGL extensions, and cross-platform techniques.
Beginning OpenGL Game Programming
6 September 2010

Beginning OpenGL Game Programming
Beginning OpenGL Game Programming
Course Technology PTR 2009 | 290 | ISBN: 159863528X | PDF | 2 Mb
Are you a beginning programmer just getting started in 3D graphics programming? If you’re comfortable programming in C++ and have a basic understanding of 3D math concepts, "Beginning OpenGL Game Programming, Second Edition" will get you started programming 3D graphics for games using the OpenGL API. Revised to work with the latest version of OpenGL, OpenGL 3.0, this book is perfect for programmers who are new to game development or new to OpenGL. New skills and concepts are taught using step-by-step instructions, with end-of-chapter exercises for testing and reinforcement. From creating a simple OpenGL application, to applying texture mapping, and even displaying 2D fonts, you'll find complete yet concise coverage of all the newest features of OpenGL as they apply to 3D graphics for game development. And by the end of the book, you'll be able to apply your new-found knowledge of OpenGL to create your very own games....
Luke Benstead - Beginning OpenGL Game Programming
3 October 2010

Luke Benstead - Beginning OpenGL Game Programming

Beginning OpenGL Game Programming 2nd Ed.
Publisher: Course Technology PTR | ISBN: 159863528X | edition 2009 | PDF | 290 pages | 2.86 mb


Are you a beginning programmer just getting started in 3D graphics programming? If you’re comfortable programming in C++ and have a basic understanding of 3D math concepts, "Beginning OpenGL Game Programming, Second Edition" will get you started programming 3D graphics for games using the OpenGL API. Revised to work with the latest version of OpenGL, OpenGL 3.0, this book is perfect for programmers who are new to game development or new to OpenGL. New skills and concepts are taught using step-by-step instructions, with end-of-chapter exercises for testing and reinforcement. From creating a simple OpenGL application, to applying texture mapping, and even displaying 2D fonts, you'll find complete yet concise coverage of all the newest features of OpenGL as they apply to 3D graphics for game development. And by the end of the book, you'll be able to apply your new-found knowledge of OpenGL to create your very own games.
Luke Benstead - Beginning OpenGL Game Programming
5 October 2010

Luke Benstead - Beginning OpenGL Game Programming

Beginning OpenGL Game Programming 2nd Ed.
Publisher: Course Technology PTR | ISBN: 159863528X | edition 2009 | PDF | 290 pages | 2.86 mb


Are you a beginning programmer just getting started in 3D graphics programming? If you’re comfortable programming in C++ and have a basic understanding of 3D math concepts, "Beginning OpenGL Game Programming, Second Edition" will get you started programming 3D graphics for games using the OpenGL API. Revised to work with the latest version of OpenGL, OpenGL 3.0, this book is perfect for programmers who are new to game development or new to OpenGL. New skills and concepts are taught using step-by-step instructions, with end-of-chapter exercises for testing and reinforcement. From creating a simple OpenGL application, to applying texture mapping, and even displaying 2D fonts, you'll find complete yet concise coverage of all the newest features of OpenGL as they apply to 3D graphics for game development. And by the end of the book, you'll be able to apply your new-found knowledge of OpenGL to create your very own games.
Luke Benstead - Beginning OpenGL Game Programming
6 October 2010

Luke Benstead - Beginning OpenGL Game Programming

Beginning OpenGL Game Programming 2nd Ed.
Publisher: Course Technology PTR | ISBN: 159863528X | edition 2009 | PDF | 290 pages | 2.86 mb


Are you a beginning programmer just getting started in 3D graphics programming? If you’re comfortable programming in C++ and have a basic understanding of 3D math concepts, "Beginning OpenGL Game Programming, Second Edition" will get you started programming 3D graphics for games using the OpenGL API. Revised to work with the latest version of OpenGL, OpenGL 3.0, this book is perfect for programmers who are new to game development or new to OpenGL. New skills and concepts are taught using step-by-step instructions, with end-of-chapter exercises for testing and reinforcement. From creating a simple OpenGL application, to applying texture mapping, and even displaying 2D fonts, you'll find complete yet concise coverage of all the newest features of OpenGL as they apply to 3D graphics for game development. And by the end of the book, you'll be able to apply your new-found knowledge of OpenGL to create your very own games.
OpenGL Programming for the X Window System
22 May 2011

OpenGL Programming for the X Window System

OpenGL Programming for the X Window System

1996 | 576 | ISBN: 0201483599 | PDF | 118 Mb

OpenGL is the fastest and most widely available software standard for producing high-quality color images of 3D scenes. This practical guide shows X programmers how to construct working 3D applications using OpenGL and how to tightly integrate OpenGL applications with the X Window System. Written by a Silicon Graphics X Window System and OpenGL expert, OpenGL Programming for the X Window System uses the OpenGL Utility Toolkit (GLUT) to show how OpenGL programs can be constructed quickly and explores OpenGL features using examples written with GLUT. ...
OpenGL ES Game Development
30 June 2011

OpenGL ES Game Development

OpenGL ES Game Development

2004 | 320 | ISBN: 1592003702 | PDF | 4 Mb

OpenGL ES Game Development provides an in-depth look into the new OpenGL ES standard and what the new embedded systems graphics library will provide for game developers. It compares OpenGL ES to OpenGL, EGL (the new standard windowing APIs for OpenGL ES), game development, and platforms that are currently available. It also provides coverage of the problems involved in mobile game development with OpenGL ES. Additional coverage includes an overview of fixed point math and other areas of cell phone limitation that game developers need to consider before they write mobile games. The authors walk the reader through the steps required to develop a game on multiple mobile platforms, which is the process involved with distributing their game via carriers. This book is ideally suited for readers who have some experience either in making games or in developing applications for cell phones, and who are comfortable with C++ and OpenGL's core features. ...
OpenGL Insights
24 November 2012

OpenGL Insights
Patrick Cozzi, Christophe Riccio, "OpenGL Insights"
2012 | ISBN-10: 1439893764 | PDF | 712 pages | 20 MB


Get Real-World Insight from Experienced Professionals in the OpenGL Community
With OpenGL, OpenGL ES, and WebGL, real-time rendering is becoming available everywhere, from AAA games to mobile phones to web pages. Assembling contributions from experienced developers, vendors, researchers, and educators, OpenGL Insights presents real-world techniques for intermediate and advanced OpenGL, OpenGL ES, and WebGL developers.
OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 4.3 (8th Edition)
28 April 2013

OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 4.3 (8th Edition)

Dave Shreiner, John M. Kessenich, Graham Sellers, "OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 4.3 (8th Edition)"
English | ISBN: 0321773039 | 2013 | PDF | 984 pages | 17,2 MB

Includes Complete Coverage of the OpenGL® Shading Language!
Today’s OpenGL software interface enables programmers to produce extraordinarily high-quality computer-generated images and interactive applications using 2D and 3D objects, color images, and programmable shaders.
Petes Dragon (1977) BRRip 720p x264 MKVGuy
10 October 2012

Petes Dragon (1977) BRRip 720p x264 MKVGuy

Petes Dragon (1977) BRRip 720p x264 MKVGuy
IMDB info
Language: English
128 min | 1280 x 720 | 23.98 fps | Mkv | AAC - 128kbs - 48KHz - Stereo | 799 MB
Genre: Adventure | Family | Fantasy
Stars: Sean Marshall, Helen Reddy,Jim Dale

In New England in the early 20th century, Pete is a nine-year-old orphan escaping from his brutal adoptive parents, the Gogans, with his only friend, a cartoon dragon named Elliott. Pete and Elliott successfully escape to Passamaquoddy, Maine, and live with Nora, a lighthouse keeper, and her father, Lampie. Elliott is sought for medicinal purposes by the corrupt Doctor Terminus.