Toy Story 2 Action Game (PC Game)


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Digital Tutors Unity Mobile Game Development Game State V2012 - LZO
4 February 2012

Digital Tutors Unity Mobile Game Development Game State V2012 - LZO

Digital Tutors Unity Mobile Game Development Game State V2012 - LZO
English | ISO | include Project files | vp6f, yuv420p, 1280x720, 15.00 fps | mp3, 44100 Hz, mono, 96 kb/s | 847MB
Genre: Video Training

1 hrs. 57 min. | February 1, 2012 | Unity 3.4 | Author: Chris Glick

In this Unity tutorial, we’ll learn how to code a game's state or logic to keep track of things like timers, kills and rounds. Through these lessons, we’ll examine our game design doc and build game-play functionality. We'll begin with creating a simple count-down timer and how to let other scripts cleanly access it. Then we'll learn how to start and end our game with a splash screen to hide the level. Next we'll create functions for the various parts of a game, like winning a round, pausing the game, killing an enemy, saving our data, resetting our game, and game over. Finally we'll take a quick look at randomly spawning our player. A game's internal logic is one of the most important parts of any game's development. By learning how to deal with many common game states, we can extend them to fit our own game's needs
Digital-Tutors - Unity Mobile Game Development: Game State with Chris Glick
7 March 2012

Digital-Tutors - Unity Mobile Game Development: Game State with Chris Glick

Digital-Tutors - Unity Mobile Game Development: Game State with Chris Glick
Video: VP6F 1280x720 15.00fps 1000kbps | 1.09 GB
Genre: Elearning

In this Unity tutorial, we ll learn how to code a game's state or logic to keep track of things like timers, kills and rounds. Through these lessons, we ll examine our game design doc and build game-play functionality. We'll begin with creating a simple count-down timer and how to let other scripts cleanly access it. Then we'll learn how to start and end our game with a splash screen to hide the level. Next we'll create functions for the various parts of a game, like winning a round, pausing the game, killing an enemy, saving our data, resetting our game, and game over. Finally we'll take a quick look at randomly spawning our player. A game's internal logic is one of the most important parts of any game's development. By learning how to deal with many common game states, we can extend them to fit our own game's needs.
Digital-Tutors – Unity Mobile Game Development: Game State
5 February 2012

Digital-Tutors – Unity Mobile Game Development: Game State
Digital Tutors -Unity Mobile Game Development- Game State | 957MB
FLV | 1 hrs. 57 min.| Unity 3.4
Genre: elearning


In this Unity tutorial, we’ll learn how to code a game's state or logic to keep track of things like timers, kills and rounds. Through these lessons, we’ll examine our game design doc and build game-play functionality. We'll begin with creating a simple count-down timer and how to let other scripts cleanly access it. Then we'll learn how to start and end our game with a splash screen to hide the level. Next we'll create functions for the various parts of a game, like winning a round, pausing the game, killing an enemy, saving our data, resetting our game, and game over. Finally we'll take a quick look at randomly spawning our player. A game's internal logic is one of the most important parts of any game's development. By learning how to deal with many common game states, we can extend them to fit our
Toy Story 2 Action Game PC Game
2 September 2010

Toy Story 2 Action Game PC Game
Toy Story 2 Action Game (PC Game)
Window | English | 43.75 MB


Its Buzz Lightyear to the rescue in this immersive 3-D adventure featuring Buzz, Woody, Mr. Potato Head, Hamm, Rex, Slinky Dog, and all the classic Toy Story characters.
Story Proof: The Science Behind the Startling Power of Story
27 March 2011

Story Proof: The Science Behind the Startling Power of Story

Story Proof: The Science Behind the Startling Power of Story by Kendall Haven

Libraries Unlimited | 2007 | ISBN: 1591585465 | 164 pages | PDF | 12 MB

Like Stephen Krashen's important work in The Power of Reading, Story Proof collects and analyzes research that validates the importance of story, story reading, and storytelling to the brain development and education of children and adults. Accomplished researcher and storyteller Kendall Haven, establishes the need for understanding research findings in neural psychology and brain development and the value of a common definition if one is to fully grasp the importance and necessity of story to the development of the human mind. To support his case, he reviews a wealth of research from storytellers, teachers, and others who have experienced the power of story firsthand.
Toy Story 2 Action Game (PC Game)
1 September 2010

Toy Story 2 Action Game (PC Game)


Toy Story 2 Action Game (PC Game)
Window | English | 43.75 MB
PLURALSIGHT - BEGINNING HTML5 GAME DEVELOPMENT WITH QUINTUS TUTORIAL-kEISO
31 October 2013

PLURALSIGHT - BEGINNING HTML5 GAME DEVELOPMENT WITH QUINTUS TUTORIAL-kEISO

PLURALSIGHT - BEGINNING HTML5 GAME DEVELOPMENT WITH QUINTUS TUTORIAL-kEISO
Released: 2013/10/31 | Author: John Sonmez | Size: 520 MB
Genre(s): E-Learning


Game development is awesome! And it is actually much easier than you think, especially now that you can develop games completely using web technologies you probably are already familiar with. Modern browsers today that have support for HTML5 and fast javascript engines are more than capable of running complex games that would have been impossible years earlier. In this course, I’ll show you how to create a complete game using only HTML5 and javascript. We’ll start off by learning the basics of game development and the basics of how HTML5 and modern browser technologies support it. Then, we’ll dive right in and start implementing the basics of a game. We’ll start off by actually creating the start of a game completely from scratch, implementing everything ourselves. Once we’ve seen the basics of doing things from scratch, we’ll introduce a javascript game engine to help us out as we learn about Quintus and start building our first real complete game. From there on we’ll expand our game little by little as we add features like moving a player around and firing shots in the game. We’ll also learn how to create enemies in the game and give them some intelligence. So, if you are interested in game development or if you just want to see what is possible with HTML5, check out this course. You’ll be surprised how easily you can put together a real HTML5 game.
Toy Story 3: The Video Game (2010/ENG/Multi4)
16 June 2010

Toy Story 3: The Video Game (2010/ENG/Multi4)

Toy Story 3: The Video Game
2010 | ENG | Multi4 | 4.13 Gb

Embracing the adored and inspired fun of the Toy Story franchise, Toy Story 3: The Video Game features a story mode that follows the Toy Story 3 film adventures in which Buzz, Woody and friends grapple with their uncertain future as Andy prepares to depart for college. Help the toy gang ensure no toy gets left behind!
Hasbro Family Game Night 4 The Game Show USA WII-ProCiSiON
3 November 2011

Hasbro Family Game Night 4 The Game Show USA WII-ProCiSiON
Hasbro Family Game Night 4 The Game Show USA WII-ProCiSiON | 4.38 GB
Genre: Party | Publisher: Electronic Arts | Developer: Wahoo Studios


Hasbro Family Game Night 4: The Game Show makes living rooms worldwide feel like a TV game show set. Based on the popular TV show and expanding the popular Hasbro Family Game Night franchise in a new way, this game offers re-imagined versions of five classic games.

Families and friends will literally be jumping into action with Connect 4 Basketball where the first team to shoot four balls in a row of one color wins. They can also scramble to re-arrange virtual word tiles in Scrabble Flash -- the longer the word, the better the score. Teams will push hard to achieve a bulls-eye or block their opponents with enormous on-screen game pieces in Sorry! Sliders, while Yahtzee! Bowling will have families chasing down scoring combinations as they "roll" giant bowling balls and knock down pins. Players with a sharp ear and fast reflexes will dominate in Bop-It Boptigon as players are challenged to execute the right movement at the right time at an ever increasing feverish pace, and the Monopoly Crazy Cash Machine doles out big prizes to those who come out on top of Family Game Night.
3D Game Textures - Create Professional Game Art Using Photoshop, Second Edition
31 December 2010

3D Game Textures - Create Professional Game Art Using Photoshop, Second Edition

Luke Ahearn, "3D Game Textures, Second Edition: Create Professional Game Art Using Photoshop"
Focal Press | 2009 | ISBN: 0240811488 | 533 pages | PDF | 51,7 MB

Finally the eagerly-awaited next edition of Luke Ahearn's cornerstone game art book: 3D Game Textures is on its way. The book will be refreshed per the latest revision of Photoshop and the latest game industry trends and developments. 3D Game Textures allows next-gen game artists to learn to create everything from bricks to books in Photoshop with this step-by-step instructional guide. Because texture is 99% of what a gamer sees when playing, this topic deserves considerable coverage but has gotten little attention. Unlike anything on the market, this book concentrates soley on texturing, and provides an in-depth guide to game texturing with hundreds of high-quality examples. Game artists learn all they need to know on the topic, including basic artistic principles, tools and techniques, and specific step-by-step tutorials that explain how to create textures for myriad environments.