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video2Brain.com-Introducing the JavaScript Language
17 September 2013

video2Brain.com-Introducing the JavaScript Language

video2Brain.com-Introducing the javascript Language
A Beginner's Guide to Syntax

English | MP4 | Video: h264, yuv420p, 1280x720, 25.00 fps(r) (und) | 550MB
Genre: Video Training / javascript
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javascript is the lingua franca of the web, but before you can start using it to create dynamic websites, you need to understand how it works. In this workshop trainer and developer Joe Chellman explores the syntax behind the javascript language.


You’ll learn to “speak” javascript by gaining an understanding of variables, types, objects, arrays, operators, control structures, loops, and functions. You’ll also work through a series of hands-on examples that put these ideas into action. After completing this course, you will understand the core syntax of javascript and how this scripting language works to build powerful and complex functionality on the web.

Introduction
Syntax: Learning to Read and Write 01:29
Web Browsers for Learning javascript 04:08
How to Enable Firebug and Web Inspectors 06:51
Our Friend the Text Editor 03:35
Additional Helpful Resources 02:02

Variables and Types
Declaring and Assigning a Variable 07:09
Numbers 03:28
Strings 06:10
Booleans and the Quest for Truth 03:26

Objects, Arrays and More
Objects 06:52
Manipulating Objects 04:32
Objects and References 03:25
Arrays 06:02
Manipulating Arrays 07:28
Readability: White Space 03:38
Readability: Comments 04:55
Regular Expressions 07:16

Operators and Control Structures
Simple Comparisons 04:33
(Mostly) Arithmetic Operators 06:55
Logical Operators 07:05
Conditionals: If 07:08
Conditionals: Switch 05:60
Terse Ifs: One-Liners and Ternary Operator 06:37
Type Checking 05:32

Iterating with Loops
For Loops: Sequential 08:02
For Loops: Enumerative 04:58
While Loops 07:31

Functions
Basic Functions 02:19
Basic Uses of Functions 04:24
More on Arguments 04:14
Objects, References, and Functions 04:56
Functions Are Objects 04:41
Understanding Variable Scope 05:31



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Java Games 240x320 touch screen (2011)
5 January 2011

Java Games 240x320 touch screen (2011)

Java Games 240x320 touch screen (2011)
180 units | 2010-2011 | 240 x 320 | Jar | 57.69 MB

WARNING!
The games are for all phones with touch screen, so some games you can not go full screen.
Most Popular java games | ENG | 240x320
7 September 2010

Most Popular java games | ENG | 240x320
Most Popular java games | ENG | 240x320 | 15.95 Mb
DJ JAVA Decompiler 3.12.12.96
4 September 2011

DJ JAVA Decompiler 3.12.12.96
DJ JAVA Decompiler 3.12.12.96 | 7.4 MB

With DJ Java Decompiler you can decompile java class-files and save it in text or other format. It's simple and easy. Compatible with Windows 7 DJ Java Decompiler is Windows 95, Windows 98, Windows 2000, Windows XP, Windows 2003, Windows Vista, Windows 7 decompiler and disassembler for Java that reconstructs the original source code from the compiled binary CLASS files (for example Java applets). DJ Java Decompiler is able to decompile complex Java applets and binaries, producing accurate source code. It lets you quickly obtain all essential information about the class files.
DJ Java Decompiler is a stand-alone Windows application; it doesn't require having Java installed! DJ Java Decompiler is not just Java decompiler and disassembler but it is also a fully featured Java editor using the graphical user interface with syntax-coloring. Using DJ Java Decompiler is easy. Select "Open" and load your desired class file, or just double-click the CLASS file you want to decompile. DJ Java Decompiler supports drag-and-drop functions for OLE. You will see the source code instantly! In "Windows Explorer" Right mouse-button pop-up menu available too. You can decompile or disassembler a CLASS files on your computer hard disk or on a network drive that you have a connection to (you must have write privileges or just change the default output directory for .jad files).

OS : Win XP/2000/Vista/Win 7
Language : English

Home Page - http://neshkov.hit.bg/dj.html

Passionate Ink: A Guide to Writing Erotic Romance
12 January 2011

Passionate Ink: A Guide to Writing Erotic Romance

Passionate Ink: A Guide to Writing Erotic Romance
Loose Id | April 6, 2007 | ISBN: 1596323906 | English | 360 pages | pdf | 136 MB

The forecast is in: the future of romance is hot and steamy. But riding the wave to success takes more than stringing together a couple of sex scenes or opening the bedroom door on your traditional romance. In her brand-new "how-to", USA Today bestselling author Angela Knight shares the down and dirty details on writing erotic romances that will keep your readers coming back for more. Passionate Ink (un)covers the erotic novel from conception to completion. Straight talk, no purple prose. First, Angela will show you her useful writing techniques that have made her a successful author. Then, she'll teach you what's hard (besides that!) about making your erotic romance erotic: action, both in and out of bed, the anatomy of a sex scene, eroticism and 'kink', and good dialogue, or talking dirty without sounding dumb. If you want to enjoy the heat, then strip off your inhibitions and take a dip.into Passionate Ink.
A Cosmos of Desire: The Medieval Latin Erotic Lyric in English Manuscripts (Studies in Medieval and Early Modern Civilization)
24 November 2011

A Cosmos of Desire: The Medieval Latin Erotic Lyric in English Manuscripts (Studies in Medieval and Early Modern Civilization)

A Cosmos of Desire: The Medieval Latin Erotic Lyric in English Manuscripts (Studies in Medieval and Early Modern Civilization)

2004 | 502 | ISBN: 0472113798 | PDF | 45 Mb

Thomas C. Moser, Jr. explores the fascinating body of medieval Latin erotic poetry found in English manuscripts. His study describes the intellectual and social context from which the great erotic songs of the twelfth century emerged, and examines a variety of erotic poems, from school exercises to the magnificent lyrics found in Arundel 384. He also illuminates the influence of neoplatonic philosophy on this poetry, explicating key neoplatonic texts and applying that analysis in close readings of erotic lyrics from the same period and milieu....
Java In A Nutshell, 5th Edition
12 July 2012

Java In A Nutshell, 5th Edition

Java In A Nutshell, 5th Edition
English | 1264 pages | ISBN-10: 0596007736 | EPUB | 3 MB

With more than 700,000 copies sold to date, Java in a Nutshell from O’Reilly is clearly the favorite resource amongst the legion of developers and programmers using Java technology. And now, with the release of the 5.0 version of Java, O’Reilly has given the book that defined the “in a Nutshell” category another impressive tune-up.

In this latest revision, readers will find Java in a Nutshell, 5th Edition, does more than just cover the extensive changes implicit in 5.0, the newest version of Java. It’s undergone a complete makeover–in scope, size, and type of coverage–in order to more closely meet the needs of the modern Java programmer.

To wit, Java in a Nutshell, 5th Edition now places less emphasis on coming to Java from C and C++, and adds more discussion on tools and frameworks. It also offers new code examples to illustrate the working of APIs, and, of course, extensive coverage of Java 5.0. But faithful readers take comfort: it still hasn’t lost any of its core elements that made it such a classic to begin with.
Java Rules (Volume 2): Mastering the Fundamentals of the Java Programming Language
6 September 2010

Java Rules (Volume 2): Mastering the Fundamentals of the Java Programming Language
Java Rules (Volume 2): Mastering the Fundamentals of the Java Programming Language
Pearson Education 2003 | 1000 | ISBN: 0201709163 | PDF | 5 Mb
Detailed yet accessible, Java™ Rules is a comprehensive reference for the application programmer who needs to master the intricacies of the Java™ programming language. Thoroughly describing the core of the Java programming language and the Java™ virtual machine (JVM™), Java™ Rules makes it possible for programmers to efficiently master the Java platform....
Pro Java ME Apps: Building Commercial Quality Java ME Apps
18 October 2011

Pro Java ME Apps: Building Commercial Quality Java ME Apps

Pro Java ME Apps: Building Commercial Quality Java ME Apps

2011 | 364 | ISBN: 1430233273 | EPUB | 1 Mb

Pro Java ME Apps gives you, the developer, the know-how required for writing sophisticated Java ME applications and for taking advantage of this huge potential market. Java ME is the largest mobile software platform in the world, supported by over 80% of all phones. You'll cover what Java ME is and how it compares to other mobile software platforms, how to properly design and structure Java ME applications, how to think like an experienced Java ME developer, what common problems and pitfalls you may run into, how to optimize your code, and many other key topics. ...
The Java 3D API Specification
21 December 2010

The Java 3D API Specification

The Java 3D API Specification
482 pages | Addison Wesley Publishing Company (December 22, 1997) | ISBN: 0201325764 | PDF | 1 Mb

The Java 3D API, an exciting new part of the JavaMedia suite of APIs, enables the creation of three-dimensional graphics applications and Internet-based 3D applets. It gives developers high-level constructs for creating and manipulating 3D geometry and for building the structures used in rendering that geometry. With Java 3D, developers can efficiently define and render very large virtual worlds. Moreover, in line with Java's "write once, run anywhere" vision, applications written using Java 3D can run on a wide range of platforms and systems and are adapted for use on the Internet. This book represents the definitive Java 3D API specification, providing authoritative and detailed descriptions of each element of the API. It offers an informative overview of Java 3D, comprehensive instructions for "scene graph" definition and construction, and a detailed description of the Java 3D View Model, an innovative model enabling applications to be displayed on a wide array of devices.
The book also covers: input devices, such as six-degrees-of-freedom trackers; picking mechanisms; behaviors and interpolators for animating objects; and audio capabilities. The Java 3D Execution and Rendering Model is described in depth, including the immediate, retained, and compiled-retained modes.
Comprehensive and definitive, this book is an essential reference for any Java programmer interested in entering the exciting world of three-dimensional Internet applications.